Setting up a custom roblox bug report script

If you've ever launched a game and immediately got flooded with complaints about broken mechanics, you probably realized pretty fast that you need a roblox bug report script to keep things organized. Relying on players to find your social media or post in a crowded group wall is a total headache. It's much better to have a system right inside the game where players can just type out what's wrong, hit submit, and send that info directly to you.

The reality is that no matter how much you playtest, your players are going to find ways to break things that you never even imagined. A sneaky bug might only happen when three people sit on the same chair at once while holding a specific item. You can't catch everything. That's why a streamlined reporting system is one of those "must-have" features for any serious developer.

Why you shouldn't just use the chat

A lot of new devs think they can just watch the game chat or check their messages, but that's a recipe for disaster. Messages get buried, and players often forget to include the important details—like what they were doing when the glitch happened. By building a dedicated roblox bug report script, you can force the report into a specific format. You can automatically grab the player's name, the server ID, and even the specific version of the game they're playing on.

Plus, let's be honest: nobody wants to alt-tab out of a game to report a bug. If it's not easy, they just won't do it. They'll just leave a thumbs down and find another game to play. We want to avoid that at all costs.

Building the interface

Before we even touch the code, you need a place for players to actually type. In Roblox Studio, this usually starts with a ScreenGui in StarterGui. Keep it simple. You don't need a flashy, glowing neon menu for a bug report. A clean, semi-transparent frame in the middle of the screen usually does the trick.

Inside that frame, you'll want a TextBox for the main description. Make sure to enable "TextWrapped" and set the "ClearTextOnFocus" property to true so the placeholder text disappears when they click in. You might also want a smaller TextBox for a title or a category, like "Map Glitch" or "Economy Bug."

The most important part of the UI is the "Submit" button. This is what's going to trigger your roblox bug report script to actually do its job. It's also a good idea to add a "Close" button, because there's nothing more annoying than a GUI that gets stuck on your screen.

Setting up the RemoteEvent

Since we're dealing with information that needs to go from the player's computer (the Client) to the game's servers (the Server), we have to use a RemoteEvent. This is the bridge. You can't just send a message to a Discord webhook directly from a local script because that's a massive security risk. If you put your webhook URL in a local script, an exploiter could easily find it and spam your Discord server until it crashes or gets banned.

So, you'll head over to ReplicatedStorage and create a new RemoteEvent. Let's call it BugReportEvent. When the player clicks that submit button, the local script will "fire" this event, passing along whatever text the player typed in those boxes.

The server-side logic

Now, this is where the real magic happens. You'll need a regular Script inside ServerScriptService. This script will listen for the RemoteEvent to fire. When it hears that signal, it picks up the data and prepares it for its final destination.

But hold on a second—you can't just send that text straight through. Roblox is very strict about text filtering. If you're sending text from one player to a place where you (the developer) or other staff can see it, it must be filtered through Roblox's TextService. Even if it's just for your eyes, failing to filter text can actually get your game flagged. It's a bit of a pain to set up, but it's better than getting a moderation strike on your account.

Connecting to Discord via Webhooks

Most people want their roblox bug report script to send notifications to a Discord channel. It's just easier to keep track of things there. To do this, you'll use Roblox's HttpService.

First, make sure you go into your game settings in Studio and toggle the "Allow HTTP Requests" switch to "On." If you forget this, nothing will work, and you'll be staring at an empty output console wondering why life is so hard.

On the Discord side, you'll go to your server settings, hit the Integrations tab, and create a Webhook. Copy that URL—it's the secret key that tells Roblox where to send the data. Back in your server script, you'll use HttpService:PostAsync() to send a JSON-encoded message to that URL. You can make it look fancy using Discord embeds, adding colors (red for high priority, maybe?), and timestamps.

Handling spam and cooldowns

Here is a mistake I see all the time: devs forget to add a cooldown. If you don't add a "debounce" or a cooldown to your roblox bug report script, a frustrated player (or a troll) could sit there and click the submit button 50 times a second. This will hit Discord's rate limits, and your webhook will stop working for a while.

In your server script, you should keep track of when a player last sent a report. If they try to send another one within, say, 60 seconds, just send a message back to their UI saying "Please wait a bit before reporting another bug." It saves your Discord channel from being a cluttered mess and keeps your script running smoothly.

Testing and troubleshooting

Once you think you've got it all wired up, don't just publish and hope for the best. Test it in a live server or use the "Start Server" tool in Studio. Check the output window for any red text. Common errors include: * HTTP 403 or 404: Usually means your webhook URL is wrong or Discord is blocking the request. * Trust Check Failed: You forgot to enable HTTP requests in the game settings. * Filtering Errors: You're trying to filter text on the client (it has to be done on the server).

Another thing to keep in mind is that Discord sometimes blocks requests from Roblox servers if they're too frequent. If you're running a massive game with thousands of players, you might need to use a proxy service to handle your reports. For smaller or medium-sized projects, though, a direct webhook usually works just fine.

Wrapping it up

Creating a roblox bug report script isn't just about writing a few lines of code; it's about building a bridge between you and your community. When players see that you have a professional system for taking feedback, they're more likely to stick around because they feel like their voices are being heard. It takes a little bit of time to get the UI, the RemoteEvents, and the Discord integration working perfectly, but the payoff is huge. You'll spend less time hunting for bugs and more time actually building the fun parts of your game.

Just remember to keep your webhook URL private, filter your text, and add a cooldown so your Discord doesn't explode. Once that's done, you'll have a much clearer picture of what's happening in your game, and you can squash those bugs as soon as they pop up. Happy developing!